Hi Folks,
I’m interested in AR at the moment for archaeology – smartphone AR rather than the headsets, gloves, and haptics of VR. There’re obvious uses of augmented reality for public archaeology, outreach, and education (including games), but I wonder if anybody is doing anything regarding AR and landscapes? Stuart Eve in the UK is doing neat stuff www.dead-mens-eyes.org/ ; anybody over here? Below I’ve posted youtube link for some AR I did with some students last year. I’d be happy to chat with folks about how we did this, what we used, what worked and what didn’t.
Jun 25
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Ethan Gruber
June 26, 2012 at 3:01 pm (UTC 0) Link to this comment
I’m definitely interested in an augmented reality session, and I’m sure other THATCamp participants will be as well. I’m not currently using it, but this could be one possible approach to integrating 3D models into the tourist experience at Pompeii for a project I am involved in, at some point in the future.
Shawn
July 20, 2012 at 10:47 pm (UTC 0) Link to this comment
And of course, there are many other kinds of ‘realities’ – vr, mixed, immersive, etc etc… here’s a neat project using the Kinect: mayaarch3d.unm.edu/documents/CAA%202012-Kinect_PowerPoint.pdf
I’d love to play with a kinect & an archaeological GIS…
Terry Brock
July 25, 2012 at 2:17 pm (UTC 0) Link to this comment
this is great. I’m currently in the very early stages of planning an exhibit within an old slave quarter. The site would not be very secure, and would likely be self-guided….what a great way to bring objects to life that we may not want to have on display for security purposes, or to make objects that don’t exist 3 dimensionally anymore (ie, features and buildings that we excavate) into models that could be examined and walked around in a museum.
hmm.
Shawn
July 25, 2012 at 3:32 pm (UTC 0) Link to this comment
Hi Terry!
Sounds like a great idea. We should talk! I can give you details about our workflow, and/or introduce you to the folks at the Museum of Civilization who are very adept at all of this.