Archaeologists are familiar with 3D reconstructions for virtual reality as an enhancement to the museum-goer/tourist experience or for illustrative purposes. Architectural reconstructions themselves are academic. Even though 3D reconstructions are hypothetical, a lot of research goes into creating something that could have appeared or functioned in the way that you envisioned. Once your model has reached a point of historical plausibility, it can be used for simulations to address specific research questions.
Here are a few examples:
The video above is an accoustic simulation of Stonehenge. You can read more about it by clicking “More Info.” It won a “best project” award at CAA a few months ago in Southampton because they have even introduced augmented reality stuff for mobile devices for people visiting Stonehenge. Very cool stuff.
Below is a selection of walthrough and timelapse clips depicting lighting simulation of the House of the Drinking Contest, a third century Roman house near Antioch. This is one of several models I have used for testing natural lighting. I’m not the only researcher engaged in these sorts of simulations, but I can’t find other videos online. This methodology is very useful for recontextualizing art within the house–specifically mosaics.
Finally, another project presented at CAA in March. This is CT scanning of a coin hoard in Britain by a high powered scanner at Southampton University in conjunction with researchers at the Portable Antiquities Scheme and the British Museum. CT scanning can be a real game-changer. It is a low-cost*, high-yield method of documentation when time and money for a systematic excavation of an object (like a hoard or a burial) are lacking.
I think CT scanning has great potential for analysis.
I’d like to propose a session for those who are already involved in these sorts of activities or are interested in getting started.
*it is low cost if you have access to someone else’s scanner
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